![]() That said, the beauty of Superliminal is seeing how those pieces come together, as you grow and shrink objects to your whim like some kind of god. While Superliminal’s premise sounds like it’d lend itself to a variety of solutions per puzzle, there’s usually only one set way to complete a task. Granted, most of them revolve around using blocks to access doorways and platforms above you, but there are one or two headscratchers thrown in there for good measure. Just simply writing about it doesn’t do it justice, but it leads to some interesting puzzle mechanics. It’s a hard concept to wrap your head around without actually seeing it in action. If you grab a cube from close range, then move backwards, the cube will grow in size to match your perspective, and the opposite would also be true. You can interact with various items in your environment, but how you perceive items once you’ve grabbed them becomes the new reality. Glenn Pierce, the guy overseeing the study, attempts to guide you out of the dream.Įscape requires solving puzzles, but instead of using portals or tinkering with different coloured cubes, perception is your tool. Unfortunately, the therapy suffers a bit of a hiccup, forcing you into a constantly looping dream cycle while Dr. As the unnamed protagonist, you’ve decided to indulge in a little bit of dream therapy using a technology known as SomnaSculpt. Superliminal is a first-person narrative puzzler, following in the footsteps of the likes of QUBE, Pneuma: Breath of Life and, of course, Portal. Superliminal takes this premise and has a lot of fun with it, even if the player character seemingly has an obsession with chess pieces, dice and apples. ![]() ![]() The world of lucid dreams seems like the perfect setting for an absurd puzzle game, as the unconscious mind summons a cavalcade of weird dreamscapes and objects for you to interact with. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |